UI Animation & VFX, UI/UX Design, Illustration
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(DISNEY) ALICE IN WONDERLAND:
A NEW CHAMPION
iOS, Android
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ROLE: Lead Artist (Environment)
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PROJECT LENGTH: SEP 2012 - NOV 2013
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RESPONSIBILITIES: Terrain, Buildings, Props, Tile-Map Design & Construction
Based on Disney’s 2010 Alice in Wonderland movie, Alice in Wonderland: A New Champion was a Crafting/Exploration/Adventure game on iOS and Android.
While simultaneously working on (Disney) Gnome Town, I contributed to the Alice in Wonderland game from pre-production concept all the way through to its sunset. My responsibilities primarily focused around terrain illustration along with the terrain's technical construction in the game map. I was also responsible for providing visual development concepts for various in-game locations as well as concept and production art for buildings and props.

ENVIRONMENT: "EVE'S HOLLOW" LOCATION
GROUND TILES
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Responsible for asset creation and map design
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Proprietary in-house game engine allowed for both, random and manual, tile placement
































FOW BORDER ASSETS​



















BUILDINGS, DECORATIONS, PROPS

