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(DISNEY) ALICE IN WONDERLAND:
A NEW CHAMPION

iOS, Android

  • ROLE: Lead Artist (Environment)

  • PROJECT LENGTH: SEP 2012 - NOV 2013

  • RESPONSIBILITIES: Terrain, Buildings, Props, Tile-Map Design & Construction

Based on Disney’s 2010 Alice in Wonderland movie, Alice in Wonderland: A New Champion was a Crafting/Exploration/Adventure game on iOS and Android.

 

While simultaneously working on (Disney) Gnome Town, I contributed to the Alice in Wonderland game from pre-production concept all the way through to its sunset. My responsibilities primarily focused around terrain illustration along with the terrain's technical construction in the game map. I was also responsible for providing visual development concepts for various in-game locations as well as concept and production art for buildings and props.

ENVIRONMENT: "EVE'S HOLLOW" LOCATION

GROUND TILES

  • Responsible for asset creation and map design

  • Proprietary in-house game engine allowed for both, random and manual, tile placement

FOW BORDER ASSETS​

BUILDINGS, DECORATIONS, PROPS

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